Tuesday, 22 February 2011

This review doesn't dislike my game, but I dislike this review..


It's simple enough mistake to make. Sometimes when I'm writing a blog entry, a thought might pop into my head, that I'll later realise was lifted from a TV show. Or I might compose a piece of music, and realise 3 years later that it's actually the Pokemon theme.
Sometimes these things just happen.

It's a subconscious thing.
Or sometimes it isn't.
Sometimes you make something, aiming to be "a bit" like something, and end up inexplicably "exactly the same".
You create based upon what you know, and sometimes things turn out a little bit more like what it is you're aiming for, than you'd like to admit.

But sometimes you look at something and think....
"hmmm.. that's a bit too close, isn't it?"

Today I received a link to my SpikeDislike review, at FamousWhy.com

Until last week, I hadn't heard of FamousWhy, and the first time I visited the site, my initial thought was "Hmm.. This looks like a very spammy/adfilled piece of dodgy website."
But, whatever.
A review is a review, right?!

... Probably not, when..

Half the damn text has been copy and pasted from TouchArcade.com's review of SpikeDislike.

Maybe the reviewer had an off day, and couldn't be bothered writing all that they should've?
But hey, who the hell cares, that's just downright lazy.

If you're going to blatently rip someone off, like that, you could at least do the decent thing and link to the original review.

I'm REALLY in a bad-word mood, right now, so I'm not going to write much more than this. It'll end up all ranty and horribly unreadable.. so, pretty much as it is,now! But perhaps in the morning, I'll go and copy and paste a whole bunch of bad words, and pretend that I wrote them.

Thursday, 10 February 2011

Spike Dislike : Test My Challenge!

I'm starting to put together the challenge mode, and could do with my "Difficulty" level being tested..

So, here's one of my current challenges..

Set your level settings as follows.

Speed : Fast
Path : Alternate
Difficulty : Hard

(This'll be the Preset:Hard button, in the next update!)

Your challenge is to pass the first 4 spikes without letting go.

Give it a difficulty rank out of 5, where 1's easy, and 5's quite hard.

Wednesday, 9 February 2011


I realised after I sent it off, SpikeALite would've been a better name..

No matter, SpikeDislikeLite is now out, so you can tell everyone you know to play it.
Play it NOW!!!!

And for those of you that already have the full game, but are far more addicted than you oughta be, you should know that SpikeDislikeLite contains it's own unique path.

Gotta get 'em all!

Wednesday, 2 February 2011

SpikeDislike 1.2

This morning I submitted v1.2.
Give it a week and it oughta be playable!

On the face of it, things aren't too different.
There are 4 new themes, including one kindly designed and donated by @RetroRemakes.

The menu now slides in from the left, to make the titlescreen a little neater.

The scores display Best Combo, Best Super, and Most Passed

The combo timer bar's a little bit neater.

The graphics have all been rejigged so I can fit more stuff in there.

And there are nice little badges that pop up as you play.
More badges are planned, of course, but first I really need to start building that Challenge mode.
That'll have to wait until 1.3 and, I've said it before... GameCenter will be waiting for 1.4


Sorry guys, but these things take time.
Especially when you're also doing AGameAWeek at the same time!! (for Win/Linux/Mac. I really really doubt I could achieve AGameAWeek on iPhings!!)

Oh, and I sent off the Lite edition, too.