Saturday, 31 July 2010

Cardagain - Next

Only time will tell whether people jump on the Cardagain bandwagon, but in the meantime I'll be making my first set of updates.

First up, I want to design a couple of extra deck's, so you get a little variety in the game. I'm not sure if different decks will help your memory at all, but.. what the hey, it's worth a try, right?!

Second, I'll probably make the cards appear more randomly, or at the very least, make it an option.. Gets a little boring looking at the same "circle-square-square-circle" starting point.

Extra options mean a different frontend is in order, and I'll take the time to neaten up the edges a little, and tweak a few of the oddities in the game.

Shouldn't take too long.

Thursday, 29 July 2010

Cardagain : Live!

After a stupid waiting session, my App got reviewed and (amazingly) approved, all within the space of a single hour, according to the emails I received!

Awesome stuff!

Cardagain is now available from the AppStore, right here, so go grab it and give yourself a nice little mental workout.

... It's now way past my bedtime!
CULater guys.. Have fun!

Tuesday, 27 July 2010

Taking far too long....

Drawing these sprites took far too long..
Moving the sprites over to the iPod took far too long..
Making them swoosh about took far too long...
And then trying to take the screenshot took forever!

I'm sure the Mac used to ask me where I wanted to save my screenshots.. Now it just seems to throw them randomly around the harddrive!!
Then trying to cut the image out!
Geeze, what a chore.

I'm so glad I still have the PC, and the ability to just bring up PaintshopPro, do a tweak or two, then save images very very quickly!
Much easier.

One day, I'll be happy to use a Mac.

Today is not that day.

But hey, looky!

Incase you can't quite fathom what that's meant to be, perhaps the following youtube video will enlighten you.

Project #2 is currently Arcade Slots iPhing, a remake of the fantastic DS game.

It makes a change from those rubbishy "Ooh, look at the fruit go round" slot machines that are incredibly dull and uninteresting, plus there's some nice interesting features when you get further into the game.

I'm not entirely sure what the credits system will be like, just yet, or how many games will be made, or even what I'm going to be doing instead of the blatent copyright infringement..
I'm sure I'll come up with something!

Good thing I have an archive of over 200 games to pick from, really!

Appy Day!!!

Unfortunately, I don't mean 'Appy, as in "My App was Approved"
Still not even in review, yet. *sigh*

What I do mean, though, is that I'm kinda in a App-Making mood, and I feel I want to push on with a few experiments.
Nothing that says "This is my next game", because I'd rather be sure the first app gets approved, first, and also no Tutorial stuff because, again, need to know people can follow any of my teachings without being lead into a bleek pit of dispair...

If I'm ever going to make any wordgames, I'm going to need to port over my massive Wordlist stuff to the iPod.
I might spend today faffing about with that, seeing if I can get it to work.

Otherwise, I'll probably just play about with some sprites, or something.


.. or I might fall asleep!

Friday, 23 July 2010

...Still Waiting...

If you've been watching the twitter updates, you'll know I'm still waiting.
(oops, haven't linked to my twitter, here, have I! @Jayenkai I'll add it properly later.)

Seems the whole "Flashlight" incident has slowed things down quite a bit. Or maybe things do take this long, usually.

The status is exactly the same as it was yesterday. No change.

I'll keep you updated as we go.

Thursday, 22 July 2010

The Waiting Game

Until I get back an "Approved" status, I'm holding off on doing any more tutorials.
Sure, they were fun to do, but if folk follow my tutorials into a cataclysmic void of 1980's unapproved coding techniques, then they're going to be disappointed.

I'll wait.

If Apple are fooled by my "Well, at least it works" methods, then I'll tutorialise a few bits and pieces.

Meanwhile I wait..

I wait for someone out there, in a mysterious lab somewhere, to be the fourth player of Cardagain, and then reject it with a great big red rubber stamp.

(They still use great big red rubber stamps, right?)

Wednesday, 21 July 2010

Oh, FFS...

So, today's the day!
Or is it tomorrow..?
Or next year, at this rate..

Today is, most likely, the most frustrating damn day I've ever had in my life.

At approximately 12:30, I opened up the Apple website, and clicked "iTunes Connect", where I'd finally be able to upload my app, for the very first time.

It's now 15:53, and due to the site being screwed beyond a joke, I've still not uploaded my very first app, and I'm now about to leave the Mac, and go get ready for work.
I'm really really really ticked off about the whole damn experience.

Cardagain should be on your iPod sometime in 2011.

Slightly later : Uploaded, now awaiting approval!

Tuesday, 20 July 2010

Oooh, Hello!

I figured that having iPhing games constantly mushed in with's weekly freeware games would all become crazy and chaotic, or thereabouts.
So, here's AGameAWeek iDev.
Pretty much the same deal, but most of my iPhing stuff gets posted over here, so the people who are visiting without iPhings don't have to constantly deal with all my rants and raves about the do's and don't's and can's and cannot's..

or, something like that!

Anyhoo, a quick story so far.

1. May, Jay bought a MacMini
2. June, Jay paid for his Dev Licence.
3. July, Jay go crazee trying to learn new-age coding styles, to get his first game going.

I'm an old-skool coder, brought up on hundreds of variations of Basic, from the Amstrad CPC's Locomotive, through Amiga's Amos, right up to PC's Blitz.
Having to learn "proper" coding has definitely been somewhat of a struggle!
But I'm getting there, slowly but surely!

In the next few weeks (or sooner?!), I'm hoping to have my first game up in the App Store (Cardagain), and if all that goes well, I'll start posting a nice little tutorial for anyone who's similarly struggling to make the Basic->Icky coding switch.

Shouldn't have to wait too long, the game's nearly done, hence the creation of this blog.

It's all coming soon!

Right here!

But, you know, not weekly! The whole "AGameAWeek" has no chance of being done, at this rate!